Blip Blup

Blip Blup

Client

ustwo

Year

2013

A game about logic, and killing time.

A game about logic, and killing time.

Overview

"After over a year of pouring our hearts and souls into Whale Trail, we wanted to make something new, quick and agile. Introducing Blip Blup: a minimalist puzzle game." Manesh Mistry Head of Engineering at ustwo games

Client

ustwo

Platform

iOS & Android

Responsibilites

Wireframing

Icon Design

UI Design System

Duration

10 Weeks

The Challenge

When I joined the Blip Blip project it was about halfway through the process, there was already a fairly polished product, yet I was ask to refresh and adapt the visual design from a very skeuomorphic heavy style to something more minimal.

The Solution

I developed a style that didn’t completely abandon depth and texture, but leant more into pixel-art. 

 Working closely with the lead developer and product owner Manesh Mistry over two months we refined the interactions and game mechanics.

The Result

A unique take on the puzzle game genre, and still holds a 4.3 rating on the AppStore after twelve years. Available for iOS and Android.

PORTFOLIO

CHECK OUT SOME MORE

CHECK OUT SOME MORE

CHECK OUT SOME MORE

CHECK OUT SOME MORE

User testing

Interaction & Interface Design

Integration

User testing

Interaction & Interface Design

Integration

User testing

Interaction & Interface Design

Integration

User testing

Interaction & Interface Design

Integration